The first batch of DLC for Resident Evil 7 rolled out this week and I was actually quite surprised at how well the new modes played. The DLC is titled Banned Footage Vol. 1 and contains three new modes for players to enjoy.
The first mode is “Nightmare” which has players taking control of Clancy Javis while he fends off enemies in the Baker family basement until dawn. The second mode titled “Bedroom” also involves Clancy, however, this time players have to find a way to escape the bedroom without alerting Marguerite. The final mode “Ethan Must Die” features Ethan in the ultimate challenge. This new mode features random item spawns in the form of destructible boxes and no checkpoints or saving. Once you die you will lose all held items and start all over from the very beginning. If you manage to make it back to the location of your death, you will find a breakable statue that will grant you one randomized item that you were carrying when you died; if you fail to make it to your death statue and die before breaking it, the item will be lost forever (think Dark Souls). I have not had the opportunity to play Ethan Must Die yet, however, I will have expanded details, tips, and my personal take on it shortly.
Nightmare has two difficulty modes, the standard being Nightmare and the harder Night Terror difficulty that is unlocked once you finish Nightmare. Players will earn a score based on remaining scrap, enemies defeated, and survival time. Players can unlock a number of weapons, traps, and health items to help them survive the night once they reach a set amount of points. The good thing is that the points are cumulative from all playthroughs and rewards are carried over to Night Terror.
The goal of Nightmare is to survive until 5:00am. Each “hour” is roughly 5 minutes long after which a final wave of enemies will spawn that must be defeated in order to advance to the next hour. Typically a playthrough from start to finish should only take about 30 minutes. Bonus scrap is awarded at the end of each hour based on the amount of kills earned.
Initially players start off with 1000 scrap to purchase weapons, ammo, upgrades, etc. More starting scrap can be unlocked through rewards. There are four compressors in the basement that can be turned on to produce scrap that can be collected. There is one available in the starting room, another down the hallway to the right of the starting room near the cooler, and the final two are behind locked doors: the workshop and morgue. In order to unlock these areas players will need to purchase Corrosive from the work bench.
It is important to remember to manage your scrap as each time you make a purchase, the price increases. For example, Adrenaline can initially be purchased for 300 scrap but then skyrockets to 1500 scrap. Not all items increase so drastically; First Aid Meds only increase by 25 scrap per purchase and the increase in ammo cost varies depending on the type. Handgun ammo will increase by 30 scrap while flame and neuro rounds will increase by 100 scrap.
There are a number of upgrades available for purchase. Players have the option to upgrade their compactors to increase scrap output, each weapon has firepower upgrades, and there are also player upgrades: health, healing, speed, and reload speed. These upgrades follow the same formula as other purchases and become more expensive as you go.
Scattered throughout the basement are a variety of traps that players can purchase with scrap to help fend off the waves of enemies. Initially only wire traps and turrets are available, however, nerve gas traps and flammable drums can be unlocked once 20,000 and 150,000 points have been earned respectively. Wire traps and flammable drums are one time use traps while nerve gas traps can be triggered a few times before disappearing. Turrets are a little special compared to other traps; turrets will fire until their ammo is depleted, at which point players can purchase an upgraded version of the turret. Turrets can be purchased up to level 3; after they use up their ammo at level 3 they will be destroyed. Players can easily tell what level a turret is by looking at the color of the name on the mount. Blue is level 1, yellow is level 2, and red is level 3; the costs are 100 scrap, 500 scrap, and 1000 scrap respectively.
Nightmare saw Clancy fighting for his life in the basement thanks to Jack while Bedroom has poor Clancy at the mercy of Marguerite. The only goal of Bedroom is to figure out how to escape and it is not as easy as it sounds. Similar to the “Happy Birthday” VHS in the main game, Bedroom is one giant puzzle that players will have to figure out if they want to make it out alive.
Not only do players need to figure out the puzzle that is the Bedroom, to complicate matters Marguerite will be alerted if players make too much noise. When this happens players will have a limited amount of time to get back in bed and act like nothing happened; as simple as that may sound, Marguerite happens to have a really good eye and if she sees anything is out of place it is game over. Whenever Marguerite is about to check up on Clancy she can be heard yelling and a timer will start, giving players the chance to put the room back in order and jump back in bed.
There is some trial and error to getting through the Bedroom and may take players a few tries before they can successfully make it out. There are several items that can and will end up trolling you, but once you get an idea of what to do and what goes where Bedroom can be completed in under 20 minutes.
I will have tips and guides for both Nightmare and Bedroom coming soon, so stay tuned.