The Switch and what you need to know.

Hello everyone, it is I, Adrian the Masterful Dude of Dudeliness. As you may know, I’ve been keen on the Nintendo Switch and been keeping tabs on what I’d like to know and as such what I assume you’d like to know. Mainly, the latest news of the left Joy-Con controller having problems with the switch itself. A lot of YouTubers and some articles are claiming to have this issue. It is commonly known as a desyncing glitch. Now, here’s the glitch switch, the Joy-Con has to be covered and ten feet away from the switch for it to trigger the de-sync. Personally, I don’t find it a big deal. What I find concerning is the fact that Dragon Quest is going to use 32 Gbs of memory to play on your switch. That’s just absurd, but let’s remember while the switch has a default 32 gb internal memory like it’s brother the Wiiu, it allows upgradeable memory by way of SD cards.



At launch, the pickings are slim, but there will be a steady flow of games throughout the year. Currently, the spin is over 100 games in development. I’ll be doing an unboxing at the midnight release on my YouTube channel CanonFire, along with hopefully soon gameplay footage of the two games I bought which are Legend of Zelda and Ultra Bomberman R. Until next time, folks.

An interview with our leader, Chrissy Sauvage

Adrian: What’s your first console?

Chrissy: The SNES, I don’t remember which birthday it was.

Adrian: Did you fall in love with gaming immediately or did it take a bit?

Chrissy: Immediately and when I started playing super mario world, I made my mom play for me, the scary castle with the ghosts. I’d also get mad at her if she died.

Adrian: Is gaming one of your only passions?

Chrissy: No, I like drawing, writing and my dog.

Adrian: What inspired you to create New Game +?

Chrissy: Honestly, a lot of reviewers and other sites are bullshit. I’ve seen a lack of integrity in all of the gaming industry. Look at Call Of Duty, it’s constantly getting 9s and 10s because their paid for! I’m not a bullshitter, and I always have something to say, and I’m funny and I’m witty.

Adrian: and you pity all who cannot be you. What’s your favorite gaming memory?

Chrissy: It involves a friend of mine that passed involving Final Fantasy X. Getting 9999 damage was pretty rare but he was watching me beat the final boss and he couldn’t believe the damage I was doing. You kinda had to be there moments.

Adrian: One last question, and it is a two parter so in reality two questions but what is your favorite game and your most hated game?

Chrissy: I don’t really have a favorite game but a tie between fandoms of Final Fantasy and Resident Evil. I hated RE6 but I love mercenaries mode and I grew to love RE7.

Adrian: And your most hated?

Chrissy: I’m not really sure yet. I’ll have to think about it. Maybe I should write about it. In a funny, witty way.



Resident Evil 7: Not A Hero DLC Leaked Info

Datamine, returning character, new enemies, and more.


While perusing the internet looking for anything new about the upcoming RE7 DLC content, I found a lot of theories – and quite a bit of information. While some of it is most likely speculation, there is also a lot of information that can go either way. Everything from here on out is strictly labeled as a SPOILER so don’t read on if you don’t wish to be spoiled. Continue reading “Resident Evil 7: Not A Hero DLC Leaked Info”

Banned Footage Vol. 2 Trophy List

Banned Footage Vol. 2 Trophy List

Eye in the Sky (Bronze)
Complete 21.

Card Shark (Bronze)
Complete Survival mode in 21.

You Gotta Know When To Hold ‘Em (Silver)
Complete Survival+ mode in 21.

Butterfly Effect (Bronze)
Get the bad ending in Daughters.

One Instinct: Survival (Silver)
Get the true ending in Daughters.

Don’t Keep the Man Waiting (Bronze)
Clear a stage with a 10 minute time bonus or higher in Jack’s 55th Birthday.

Miracle Chef (Bronze)
Feed Jack every type of food and drink in Jack’s 55th Birthday.

Best Birthday Ever (Silver)
Get an S Rank or higher on all stages in Jack’s 55th Birthday.

The Future Of Horror

After moving out of my parents house and coming to California in 2007, I used the money I’d earned working in a diner to buy my first console since the Sega Genesis: the Nintendo GameCube. Growing up, I had very limited exposure to game news. I barely even knew about PlayStation in general, but when I did learn about it eventually, I decided I wanted to play a little bit of catch up with the Resident Evil franchise. So I bought a 3 pack collectors edition box set for GameCube featuring Resident Evil 0, Resident Evil 1 (the remake), and Resident Evil 4.

I tried very very hard to like Resident Evil the first time I played it, but the tank controls really didn’t sit right with me, and the camera angles were hard to work with. I never played a game like this. I wasn’t used to it and I didn’t like it. I wanted to like it, but I just wasn’t. I tried going back to the beginning of the time-line, playing Resident Evil 0, but it wasn’t working out for me. Still, it was the camera angles the tank controls that I couldn’t handle. But there was a third game in that box that I decided to try out before I sold it back to GameStop. I didn’t want to because I wanted to start at the beginning of the story (either 0 or 1), but I figured I might as well.

I fell in love with Resident Evil 4 almost immediately. I played that game close to 20 times in the next couple years, just on GameCube. I had the infinite rocket launcher, I had infinite ammo in a few of my other weapons, I had all the costumes, I beat the game on professional. I LOVED that game.

Loving Resident Evil 4 caused me to go backwards. I now had a new appreciation for RE1 and RE0, and then RE2, RE3, and even Code Veronica. I love these characters. I got to know them, and I wanted to follow their stories, and that’s why even though the most die-hard Resident Evil fans hate RE5 and RE6, I still love them because I got to play as Leon and Chris and follow their stories even further.

So when RE7 was announced and I started learning details about it, I wasn’t sure how to feel. This is a brand new character! Who are you, Ethan Winters? You’re not Chris, you’re not Leon. You’re not Claire or Jill. Heck, you’re not even Sheva, Billy, Carlos, or any of the other one-off characters that I was curious about what happened to. And it’s in first person? That didn’t sit right with me. For a little while, I had to get used to it (but to be fair, I had to do the same thing with moving and shooting in RE6). I played the demo and I started to enjoy it, and then I started getting more and more interested in the ideas behind it. Who were the Bakers? Why were they so obsessed with family? Why do they keep collecting all these people and torturing them? It was exciting in a very Texas Chainsaw Massacre kind of way. Most importantly, though, it was frightening.

I don’t think I’ve ever really been frightened by Resident Evil. I’d heard enough by the time I finally got around to playing it that I knew to expect the licker in the window and the dogs jumping in the hallway. Every so often I got a little jump scare, like the regenerator popping out of the oven in Resident Evil 4, but for the most part, I was never really scared. That changed with Resident Evil 7. I actually needed to take a break with the demo. It manages to build tension like crazy. When you when you go down the ladder to check on your friend, Andre, you know something is wrong, and you know that you’re about to see what’s wrong with him, and I had to stop because I wasn’t sure I was ready to find out. The same thing can be said for the game proper. For a good long while, I was very tense roaming through the house, especially without a weapon. Of course, it didn’t last too long. I wanted to beat the game quickly, so I played on easy (and got plenty of ammo as a result), but the fact remained that I was scared. I was scared of Jack bursting through walls. I was scared of Marguerite finding me while I hid from her. I was scared of what Lucas might have in store for me. There was even a moment where I did not hear a molded come up behind me, and when I turned around, he was right in my face, and I screamed out loud. Not gasp, not jump, not even a yelp, I legitimately screamed.

While I may enjoy Resident Evil 5 and 6, I understand why longtime fans do not. It’s a far cry from what Resident Evil used to be. But I gotta tell you, with Resident Evil 7, they’re back, and in some ways, they’re better than they ever were. Sure, the story can get a little cheesy, but I still enjoyed it nonetheless, and it’s tense and frightening.

Unfortunately, there is one downside, but it’s not the game’s fault. Resident Evil 7 reminds me of another long-standing horror franchise that was planning to get a brand new sequel that would reinvent it. For years, I couldn’t get into Silent Hill. I tried The Room, Homecoming, even SH0, but I didn’t really like it. I thought maybe I was just destined to be a Resident Evil guy, but eventually, after playing the original, I finally came around on the franchise. The first was scary, and the next two were even more terrifying. But unlike Resident Evil, I still could not get behind the later entries.

Then came PT. I’ll admit that it was much scarier than the demo for Resident Evil 7, and there were times where I seriously debated even buying Silent Hills when it was done. I mean, I like scary games, but Kojima wanted to make me shit my pants in fear.

Of course, we all know how that turned out. Kojima and Konami had a falling out, which resulted in an unfinished Metal Gear Solid V (of which I’m still bitter about) and a canceled Silent Hills. We would never get to know the story behind Lisa and the crying fetus in the sink.

Because of how scared I was after playing both demos, I knew that this was what Resident Evil and Silent Hill needed. Like I said, most people did not like RE5 or RE6, and I still personally thought SH3 was the last great game in that franchise. They needed to be reinvented, they needed horror injected until it was overflowing.

Resident Evil got their chance, and it was really good. I was impressed. Now, as we look to the future, we can see Resident Evil 8 looming. If they take their cues from the success of this game, we’re in for another great experience. Silent Hill’s future, on the other hand, is unclear. Will Konami learn from Resident Evil’s reinvention? Try to build off of what PT was without Kojima’s involvement? Or will they just crank out another game like Book of Memories? No matter what happens, I think we’ll always wonder what Silent Hills could’ve been.

Resident Evil 7 Banned Footage Vol. 1

What does ‘Banned Footage Vol. 1’ have in store for Clancy Javis? Read on to find out.

The first batch of DLC for Resident Evil 7 rolled out this week and I was actually quite surprised at how well the new modes played. The DLC is titled Banned Footage Vol. 1 and contains three new modes for players to enjoy. Continue reading “Resident Evil 7 Banned Footage Vol. 1”